Explore the colorful world of gaming apps
A JOURNEY OF INSIGHTS
Realtime estimates of revenue and marketing
With screenerlabs you can:
Realtime estimates of quarterly reports for public and private gaming publishers before the quarterly reports are presented to the market.
For example, our quarterly revenue, also known as top line, estimates of the company “G5 Entertainment” (listed on Nasdaq Stockholm Stock Exchange) has on average had 98% accuracy for several consecutive quarters. The estimates are available months in advance to the public quarterly reports of G5 Entertainment. We do realtime revenue (top line) estimates for thousands of publishers.
We also provide User Acquisition Cost estimates (marketing cost estimate) for all publishers, currently with an average accuracy of about 90 %.
See estimates of:
- Revenue and user acquisition cost per app
- Revenue and user acquisition per publisher
- Revenue and user acquisition cost for multiple publishers grouped as you wish
- Revenue trends per app, publisher or multiple publishers
- User acquisition cost trends per app, publisher or multiple publishers
- Current and historical country rankings for apps on Iphone, Ipad and Google Play
- Current and historical global rankings for apps on Steam
- Grouped to your own needs, for example per publisher or app.
Which companys/publishers does screenerlabs analyze?
Sony Interactive Entert.
and 1,000+ more
Which apps/games does screenerlabs analyze?
Grand Theft Auto V
Call of Duty
and 1,000+ more
Which platforms does screenerlabs analyze?
Explore The World OF GAMING APPS
Get insights in to the mobile gaming market.