Make:
Realtime estimates of quarterly reports for public and private gaming publishers before the quarterly reports are presented to the market.
For example, our quarterly revenue, also known as top line, estimates of the company “G5 Entertainment” (listed on Nasdaq Stockholm Stock Exchange) has on average had 98% accuracy for several consecutive quarters. The estimates are available months in advance to the public quarterly reports of G5 Entertainment. We do realtime revenue (top line) estimates for thousands of publishers.
We also provide User Acquisition Cost estimates (marketing cost estimate) for all publishers, currently with an average accuracy of about 90 %.